Vampirism

Vampirism 5 points/level: Source: Biological ( -10%) Focus: Life Force ( Blood )

The power of the blood can be very different from vampire to vampire. Who knows what path your blood with choose as you grown in strength.

Related Abilities:

Vampirism 2: With this level of blood strength, you get amazing control over your own body and very minor mental abilities.

Terror 18 Points [Biological ( -10% ), Melee Attack ( -30% ), Requires Vampirism 2]


Super Jump 9 Points/Level [Biological ( -10% ), Requires Vampirism 2]


Enhanced Move 18 Points/Level [Biological (-10%), Requires Vampirism 2]


Perfect Balance 13 Points [Biological (-10%), Requires Vampirism 2]


Command of Emotion: 180 Points (260%) Mind Control ( Emotion Control -50% use the skill sway as a guide, Independent +70% Area of Effect [4 Yards +100% costs 4 FP instead of one] Sense-Based (hearing) +150%, Biological -10%) Note: Through your understanding of how the minds works and responds to your voice you can instill emotions in anyone in your area.

Vampirism 3: The third level of blood strength has shown many different things. Powerful attacks of the body and mind. The strongest of the vampires can create more vampires.

Vampirism

GURPS Dark Modern Jafty